The Stone of Madness
UI Programing internship at The Game Kitchen
During my internship I had the opportunity to take part in the development of "The Stone of Madness".
C#, Unity, UI, Company Read more
Hi, Iām Jorge Segarra, a programmer who enjoys solving technical problems and turning them into real, working solutions.
Iām a practical person ā I like understanding what needs to be done, figuring out the best way to do it, and making it happen. I tend to be independent when tackling challenges, but I value teamwork and clear communication just as much.
I have a strong background in C++, a low-level language that taught me the fundamentals of programming and how systems really work under the hood. Right now, I work in the video game industry, focusing on console and mobile ports, where precision, adaptability, and understanding complex systems are essential ā exactly the kind of environment where I thrive.
During my internship I had the opportunity to take part in the development of "The Stone of Madness".
C#, Unity, UI, Company Read moreSuccesfully ported the game Foretales to Android and iOS. I adapted gameplay, optimized performance, and ensured a smooth and consistent experience across multiple devices.
Unity, Unreal Engine, PS5, Switch Read moreWorking at LSyM I had the opportunity to give my first step developing simulators.
C++, Company Read moreProbably the biggest and most ambitious project I have participated in.
C++, UE4 Read moreIn this project we were paired with other programer to make a custom "Game Engine" from scratch.
C++, OpenGL Read moreIn this project we had to make a procedural city in C++ with the "ESAT Game Engine" while also tweaking some of the OpenGL calls of the engine. Or adding new "features" to it.
C++, OpenGL Read moreIn this project we made an online multiplayer RTS Game with Unreal Engine, it used the steam sdk of UE4 to find and host matches.
C++, UE4, Networking Read moreThis game was part of an assignment in saxion where we had to make something innovative for theatres.
C#, Unity 3D, Networking, VR Read moreThis game was part of an assignment in saxion where I could learn whatever I wanted.
C#, Unity 3D, Networking Read moreThis game was part of the game jam we did in the ESAT, at the second year.
C#, Unity 3D Read moreIn this project we made and published in the Google Play store a 2.5D platformer with some touches of combat and stealth.
C#, Unity 3D Read moreThe project was about making an Android app, and that's what I did, an Andoid APP that shows the data from a third party API from a game I like.
Kotlin, Android Read moreIn this project we had to design and program a game with a limitation, you just could use 2 sticks of a gamepad to play.
C#, Unity 3D Read moreWe made a 3D platformer game in Unity. Featuring procedural map generation and a wide variety of enemies and traps.
C#, Unity 3D Read moreI created a program to render a triangle using Vulkan as a rendering API.
C++, Vulkan Read moreI can share with you the builds and code of some projects, just ask for it. š