Jorge Segarra;


Software developer


My name is Jorge Segarra

Me

A programmer who turns problems into solutions.

Hi, I’m Jorge Segarra, a programmer who enjoys solving technical problems and turning them into real, working solutions.

I’m a practical person — I like understanding what needs to be done, figuring out the best way to do it, and making it happen. I tend to be independent when tackling challenges, but I value teamwork and clear communication just as much.

I have a strong background in C++, a low-level language that taught me the fundamentals of programming and how systems really work under the hood. Right now, I work in the video game industry, focusing on console and mobile ports, where precision, adaptability, and understanding complex systems are essential — exactly the kind of environment where I thrive.

Professional experience

The Stone of Madness

UI Programing internship at The Game Kitchen

During my internship I had the opportunity to take part in the development of "The Stone of Madness".

C#, Unity, UI, Company Read more

Pixel Ratio

Videogame porting programmer

Succesfully ported the game Foretales to Android and iOS. I adapted gameplay, optimized performance, and ensured a smooth and consistent experience across multiple devices.

Unity, Unreal Engine, PS5, Switch Read more

LSyM Simulators

Port, construction or mining simulators

Working at LSyM I had the opportunity to give my first step developing simulators.

C++, Company Read more

Student projects

Uros: A trip through shadows

2.5D Game made in Unreal 4

Probably the biggest and most ambitious project I have participated in.

C++, UE4 Read more

Bad Boy: Game Engine

Custom 3D Renderer with OpenGL and C++

In this project we were paired with other programer to make a custom "Game Engine" from scratch.

C++, OpenGL Read more

3D Procedural City

C++ Procedural City

In this project we had to make a procedural city in C++ with the "ESAT Game Engine" while also tweaking some of the OpenGL calls of the engine. Or adding new "features" to it.

C++, OpenGL Read more

RTS Online

RTS Multiplayer Game

In this project we made an online multiplayer RTS Game with Unreal Engine, it used the steam sdk of UE4 to find and host matches.

C++, UE4, Networking Read more

The Story Of Caroline Black

Multiplayer VR game

This game was part of an assignment in saxion where we had to make something innovative for theatres.

C#, Unity 3D, Networking, VR Read more

Photon Pun Demo

Multiplayer Third Person Shooter Demo

This game was part of an assignment in saxion where I could learn whatever I wanted.

C#, Unity 3D, Networking Read more

Temple of Tharsis

A game made in 48 hours

This game was part of the game jam we did in the ESAT, at the second year.

C#, Unity 3D Read more

Oni: KenDen

Stealth Android game

In this project we made and published in the Google Play store a 2.5D platformer with some touches of combat and stealth.

C#, Unity 3D Read more

Albion Board

Android app to display data from an API

The project was about making an Android app, and that's what I did, an Andoid APP that shows the data from a third party API from a game I like.

Kotlin, Android Read more

Sliced

A game with limitations

In this project we had to design and program a game with a limitation, you just could use 2 sticks of a gamepad to play.

C#, Unity 3D Read more

Christmas Origin

My first Unity 3D game

We made a 3D platformer game in Unity. Featuring procedural map generation and a wide variety of enemies and traps.

C#, Unity 3D Read more

Vulkan Demo

Vulkan demo project

I created a program to render a triangle using Vulkan as a rendering API.

C++, Vulkan Read more

I can share with you the builds and code of some projects, just ask for it. šŸ˜