During the internship at The Game Kitchen, I had the opportunity to be part of the team developing "The Stone of Madness". I started the internship by learning the foundations of the UI framework they were using. Noesis GUI.

After learning the fundamentals and the basics I was ready to take part in the development process of the project, starting with small tasks, to slowly get introduced into the project.
Among those small tasks, I took part in other areas of the development like fixing small bugs (specifically UI related bugs).

At the final stages of the internship, I was ready to take part in more advanced tasks and screens, developing advanced features like a minigame. During the development of the minigame I wrote the documentation, giving the designer the opportunity to customize and tweak each parameter.
