This project was a mix of two assignments of the third year at the ESAT. We had to make a playable demo with socre, ealth bar, animations and a list of requerimients but also we had to make two AI algorithms. Added to that we decided to learn something new and we dived into the Unreal Engine 4 networking systems.
In the project, I worked with Francisco Lopez that was mostly in charge of making the AI of the gatherers while also programing the buildings, Victor De LLanos that was in charge of making the general AI of the warriors, characters and also making his custom pathfinding algorithm using A*.
Marcos Briz that made an algorithm to generate the playable world while also filling it with trees. I worked on the main menu and the other menus while learning how to use Steam to host/find servers.
The most difficult part for all of us was making the game work properly over the network, since it was our first time, we had to change some habits to make the game work online.